Pathfinder: A prototype

As I discussed in my last post, one of my more recent Masters modules focused on technology enhanced learning environments. Our assignment was to develop a prototype for a learning environment that was supported by theories of learning and motivation. Having previously worked in media production within an educational institution, I was genuinely quite excited… read more»

How not to learn programming

Before I even start writing I’m worried that this will turn into a sarcastic rant, so I apologise in advance. I’ve just completed the second semester of my MSc, which included one really great module on technology enhanced learning environments, and one really disappointing module on interactive 3D programming. I’ll tell you all about the… read more»

Experiments in procedural animation

Procedural, generative, whatever you want to call it. I’ve been pretty fascinated by the concept since first seeing the work of Universal Everything back at university. I even had a workshop with Karsten Schmidt, who introduced me to Processing, and the general idea of writing code to create visuals. I love the idea that you… read more»

Getting started with 3D modelling

My other module this semester has been in 3D Modelling and Rendering. This, again, was an area I’ve been wanting to explore for a long time but never found suitable resources (and have you seen the price of that software!?). We worked with AutoDesk 3DS Max — not my personal choice, I’d much rather work with Maxon… read more»

What would you like to do?

I’ve just received my first programming assignment, which will involve building a simple ‘choose your own adventure’ game in Java. As soon as I saw the brief, I was immediately transported to the realm of Limmy’s Show character Falconhoof and his Adventure Call. “What would you like to do?” ‘Choose your own adventure’ games are absolute… read more»